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		<title>Urbis - A World of Cities - new forum posts</title>
		<link>http://urbis.wikidot.com/forum/start</link>
		<description>Posts in forums of the site &quot;Urbis - A World of Cities&quot; - A Fantasy World of Magic and Industry</description>
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				<guid>http://urbis.wikidot.com/forum/t-278005#post-993283</guid>
				<title>Re: New Milestone</title>
				<link>http://urbis.wikidot.com/forum/t-278005/new-milestone#post-993283</link>
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				<pubDate>Thu, 03 Feb 2011 19:58:56 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>After a creative break, I've started working on Urbis again. Today I have completed the 900th wiki entry - the <a href="http://urbis.wikidot.com/land-of-sudden-fires">Land of Sudden Fires</a>.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-278005/new-milestone">New Milestone</a>
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				<guid>http://urbis.wikidot.com/forum/t-278005#post-907128</guid>
				<title>New Milestone</title>
				<link>http://urbis.wikidot.com/forum/t-278005/new-milestone#post-907128</link>
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				<pubDate>Mon, 25 Oct 2010 18:31:51 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>I have a huge collection of notes and ideas for Urbis material, but my problem always was of actually writing them down and adding them to the wiki. To reverse this trend, I've started a <a href="http://forum.rpg.net/showthread.php?t=541592">thread over at RPGNet</a> - I've decided that I would post <em>at least</em> one new wiki entry every day.</p> <p>So far, this has worked nicely. And today, I've reached my 800th wiki entry (as you can see with the counter in the side bar) - <a href="http://urbis.wikidot.com/the-vanisher">The Vanisher</a>, a major figure in the criminal underworld of <a href="http://urbis.wikidot.com/nimdenthal">Nimdenthal</a>.</p> <p>Enjoy! And have a look at the other new entries, too…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-278005/new-milestone">New Milestone</a>
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				<guid>http://urbis.wikidot.com/forum/t-270309#post-891208</guid>
				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-891208</link>
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				<pubDate>Thu, 07 Oct 2010 16:56:21 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Just read Abaino. That is a very, very good plot seed. One I'll be using, I might add, that's a really cool idea. The Faerie reflection of the First City is a great idea!</p> <p>So, If I'm goign to have 7 Crystal Skulls, where to place them? I know one will be near Sirenzo. One will be on the Far Coast, and I think the last one will be in Abaino.</p> <p>SO where to put the last 4? I want cool locations. I was thinking one in the Gawaris Desert. Hmm… any ideas?</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-891187</link>
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				<pubDate>Thu, 07 Oct 2010 16:07:33 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Hehe, I guess it's my subconscious cringing at the fact I know I'd be a little perturbed if someone did this to my campaign setting. :P</p> <p>Well, my dice should be here soon, so hopefully we'll get to play soon.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-890881</link>
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				<pubDate>Thu, 07 Oct 2010 06:21:19 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>I can sense you cringing &lt;.&lt;</p> </blockquote> <p>Why should I? After all, widely changing around material to suit one's campaign is a hallowed tradition since the earliest days of gaming!</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-890780</link>
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				<pubDate>Thu, 07 Oct 2010 02:28:57 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>So, at this point. It's hard to call my campaign a traditional Urbis campaign….<br /> So, I realize I'm kinda making sweeping changes, but I appreciate all your help. Rothea is a great world to springboard my wild story from, and I hope you don't mind all that I'm doing, heh. I pretty much do this to all campaign settings, take the history, geography and like, and add my own "flavor" to them. :P<br /> But, non-canon is non-canon, eh?</p> <p>The next thing I did on my changes was strike off the Far Coast being uninhabited, and put the homeland of the vampires there… vampires which are now not true undead, but blood-sucking experiments of the Ancients who where left there after they disappeared.</p> <p>I can sense you cringing &lt;.&lt;</p> <p>But hopefully you get good ideas somewhere from me. :)</p> <p>I'll continue posting my wildly non-canon story when it starts. Hopefully it will be an entertaining read.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-889220</link>
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				<pubDate>Tue, 05 Oct 2010 19:43:37 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Now, Gods. What do I do about gods? I know the Ancients, some of them live on, in memory, as gods. BUt do actaual gods exist?</p> <p>Take Warcraft for example, they have both. The Titans are space aliens who created some of the races, then you have Elune and the Loa who are real gods. And since I've established gods don't grant power, it's not really needed. Of course, I was thinking of going all WoD and proposing a spirit world, of sorts. Where spirits exist, and some of them are worshiped as gods. Of course, the Astral realm is very "Spirit World"</p> <p>Of course, I have to ask, whats your take on the world's religion?</p> <p>Oh, bright idea! So the question comes; How did the mortal races face a technological, higher level, and much more deadly foe, their creators? Answer, they had help. From the spirits. Which were being subjugated by the Ancients as much as the mortal races. So some of the god's are memories of the Ancients, mixed with myth. Some of them are spirits. Or something. I'm just thinking of things and taking a shot in the dark, see how you like it. &gt;.&gt;</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-888232</link>
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				<pubDate>Mon, 04 Oct 2010 14:07:45 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Oooh, interesting. I think I found what the races where created to mine. (which is cool, cine the Annuaki theory says humans were created to mine gold, I think magic gold is just that much more interesting.)</p> <p>Thanks! I'll be posting in the Actual Play.</p> <p>Oh, you ever play KoTOR II? Well if you haven't, the main character is special because she can use the Force to subtlety influence people around her to change their alignment towards hers. I'm thinking of giving her character that power, so Gavin will be her good voice of reason, but if she keeps going the evil route, eventually Gavin will stop protesting less, and by the tiem she's completly evil, Gavin will be evil to. Vis a versa for other members that stick around.</p> <p>I have a feeling the game will feel much more like a computer RPG, with the picking up of part members through the story. Not that that's a bad thing. :P</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<guid>http://urbis.wikidot.com/forum/t-270309#post-888129</guid>
				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-888129</link>
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				<pubDate>Mon, 04 Oct 2010 11:13:37 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Sounds good, and I'll be looking forward to hearing about how it goes. I've created an <a href="http://urbis.wikidot.com/forum/c-121132/actual-play">Actual Play</a> forum for this purpose…</p> <p>Oh, and I've created a new entry for <a href="http://urbis.wikidot.com/orichalcum">Orichalcum</a> which you might also be able to tie into all this somehow…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-887702</link>
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				<pubDate>Sun, 03 Oct 2010 20:48:12 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Hm. Originally my intent was to merge the concepts into one, but why not make two distinct characters. An Ex-Myrmidon, and then a martial artist. Maybe have her get to know them, and then throw in the hard choice where she can only save one of them. -devious smile-</p> <p>Oh, oh. real good idea. Maybe Gavin serves as the voice of light, and the Ex-Myrmidon (maybe "Sirrus" is a good name?) is more pushign her towards evil?</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-887586</link>
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				<pubDate>Sun, 03 Oct 2010 17:49:08 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Yes. I meant devil. Specifically, it's basically a flaw that has the devil sit there and whisper to her, and when she takes her Damage Threshold in damage, she goes into a rage where the demon manifests. What it does do for her…. is open up the Spell Akuma prestige class, where she can learn to control the demon, and use it for awesome, awesome magic juice. :)</p> <p>On the DMPC; Indeed for the Myrmidon thing that was what I was going to do. And I wasn't going to turn him into a world destroying monster, keyword there was based off of, I'll probably be tweaking his story. It's basically do I want the DMPC to be a Fighter /w magic powers, or a cleric/Fighter. The DMPC is there to be a "help button" and to offer a side story…. and make her feel like there's a person to help, either way, both concepts for the character have side stories to explore, that's what I really want the DMPC for. He'll start more powerful than her, but she'll gain levels faster… meet him, then exceed him. But he'll still be there to help as a party member. Not so much a mentor.</p> <p>Oh, and the "Stored consciousness" Idea is bloody brilliant! I love it!</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-887574</link>
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				<pubDate>Sun, 03 Oct 2010 17:30:19 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>You know a thought hit me, I was intending for the Ancient's goal to be true Apotheosis, to be able to ascended to the Great Beyond and become True Gods. So, the Ancients had ways to keep their conscious around if they died (Which is why the people of Valetta can get consul from the Ancients) and what if the main Ancients are the ones who orginally made Sheol when they died? And their spirits are now the devil lords of Sheol.</p> </blockquote> <p>Hmmm…</p> <p>Maybe Sheol started out as a repository for their consciousness - but in the process they accidentally created (or attracted) some astral parasites which evolved into the devils of today. And the devil lords are fighting over the entrance to the power source in the interior, where the consciousnesses are located…</p> <blockquote> <p>Hrm. So, I want to ask your opinion about something (considering your the only one I've told about my game….) Should I stick with my plan as having the DMPC be more of a Cloud-like soldier suffering from Magic addiction? Or should I do more of a more faithful Goku-ish port, as of, using the DMPC as a saiyan who is supposed to be the vanguard for the eventual invasion force (Which I am going to do a alien invasion after the initial arc…) And if I do him a full blooded saiyan, any ideas on how to make him more unique, than just a DBZ rip (though, as she's never seen, watched or heard of Goku, she'd be oblivious… &gt;.&lt;)</p> </blockquote> <p>Hmmm… I'd start with the Cloud-analogue. In a proper Hero's Journey, mentors exist so that the hero can grow past them, and that's easier to do with a former super-soldier with a crippling magic addiction than with someone who has the potential power to destroy worlds. Ultimately, the story should be about the player character, not the NPCs surrounding her.</p> <p>You also said that he can serve as a "help button". How about this: Whenever he uses his myrmidon powers and Saves The Day, he gets bad post-combat shakes which persist until he can inject some mysterious substance into his vein with a syringe (the raw azoth, of course). And every time he activates those powers, the pain and the shakes grow visibly worse. This way, he can use his powers in an emergency - but the heroine of the story should also be strongly motivated not to let it come this far once she witnesses this. Thus, she gets to feel that what she does <em>matters</em>.</p> <blockquote> <p>(Oh, and I had an idea… offer her forbidden power… wit ha price. The classic mage lure. Thinking of a demon that offers her power, and if she accepts… it posses her. For the impetus to this, I was goign to give her a mini-rival who is her master's colleague's apprentice who she almost catches in the act, and her and the rival square off with her more than likely losing since the rival has been dabbling in dark magic… and she learns combat mechanics, and is helped out by a NPC, to in which the NPC and her converse and then she goes to look what he was actually doing… to meet a summoned devil in a magic circle! Who offers her the deal… Seeing how she plays a warlock in WoW, she might actually take it. Hehehe )</p> </blockquote> <p>Hmmm. Be careful of outright permanent possession, or your wife will be upset with you that you are running her character for her. ;)</p> <p>It's better if the <a href="http://urbis.wikidot.com/devil">devil</a> (and I assume you meant devil, as <a href="http://urbis.wikidot.com/arcane-magic#pact-magic">offering pacts</a> is their shtick]]] instead of <a href="http://urbis.wikidot.com/demon">demons</a>) is lurking in her subconsciousness and whispers suggestions to her from time to time. Also decide what kind of devil offers the deal, as that will shape the kind of suggestions it will make…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-887214</link>
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				<pubDate>Sun, 03 Oct 2010 00:13:59 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Hrm. So, I want to ask your opinion about something (considering your the only one I've told about my game….) Should I stick with my plan as having the DMPC be more of a Cloud-like soldier suffering from Magic addiction? Or should I do more of a more faithful Goku-ish port, as of, using the DMPC as a saiyan who is supposed to be the vanguard for the eventual invasion force (Which I am going to do a alien invasion after the initial arc…) And if I do him a full blooded saiyan, any ideas on how to make him more unique, than just a DBZ rip (though, as she's never seen, watched or heard of Goku, she'd be oblivious… &gt;.&lt;)</p> <p>Gah, I'm torn. Both options have their merits.</p> <p>(Oh, and I had an idea… offer her forbidden power… wit ha price. The classic mage lure. Thinking of a demon that offers her power, and if she accepts… it posses her. For the impetus to this, I was goign to give her a mini-rival who is her master's colleague's apprentice who she almost catches in the act, and her and the rival square off with her more than likely losing since the rival has been dabbling in dark magic… and she learns combat mechanics, and is helped out by a NPC, to in which the NPC and her converse and then she goes to look what he was actually doing… to meet a summoned devil in a magic circle! Who offers her the deal… Seeing how she plays a warlock in WoW, she might actually take it. Hehehe )</p> <p>Edit: Sorry if I annoy with all my chatter. Just excited about the game, and bouncing ideas off a intelligent individual is quiet fun. And my lack of sleep, yeah, that probably doesn't help either.</p> <p>Re-Edit: Oh man!… crazy idea… what if I made Goku a real monk! He's a holy man in addition to a martial artist? (and my working name is Gavin Sol (Sol = Sun, Gavin = a cook G-name to Goku)</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Sat, 02 Oct 2010 09:47:14 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>More thoughts on the Ancients;</p> <p>You know a thought hit me, I was intending for the Ancient's goal to be true Apotheosis, to be able to ascended to the Great Beyond and become True Gods. So, the Ancients had ways to keep their conscious around if they died (Which is why the people of Valetta can get consul from the Ancients) and what if the main Ancients are the ones who orginally made Sheol when they died? And their spirits are now the devil lords of Sheol.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 18:07:27 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>The normalcy starts with her training. She gets to see the high-life in Sirenzo, meet people. And then… Something makes her Master… cautious, but alls well again, another day, another assignment or errand. She'll meet her hired help (DMPC) then shit hits the fan.</p> <p>And yes, I did see that. I'm betting they'll need to go there on their way to the Ancient ruins. It was a nice moment. Obviously we were thinking along the same lines. o.o</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 17:56:52 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Sounds good.</p> <p>So, what are you planning to do to establish the setting in her mind? It's always good to establish some sense of "normalcy" first to make a setting seem more "real" before introducing all the weirdness. What kinds of people, institutions, and organizations will she interact with early on? What kinds of role-playing opportunities will there be?</p> <p>(Oh, and on another tangent - since you are starting in Sirenzo, you <em>did</em> read the entry on <a href="http://urbis.wikidot.com/veletta">Veletta</a>, right? More "mysterious wisdom from the Ancients"…)</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 17:27:37 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Hah, after reading the article, make it a reference of Dragonball… collecting all 7 Crystal skulls summon a creature, one of the spirits of the Ancients. Which could provide some information. But, if the Knights get it, they can use the power to telepathically control the slave races. And since they think they have an Ancient to use with a potion that gives you powers of them (in reality they don't have an ancient to use to distill their potion… it's really a saiyan) they won't be affected by the telepathic control of the human race, and they control the world.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 17:21:28 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>You say "artifact" and you say "crystal", and this reminds me of the <a href="http://urbis.wikidot.com/crystal-skull">Crystal Skulls</a>. Which <em>also</em> hint at an ancient race that is "not quite human", as it happens…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 17:05:09 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Right, right. Which brings me to the present. I'm going with a Dragonball-esque search for artifacts. I"m thinking that they need to get them before the Knight's do. Hm… maybe a type of Coalesced Azoth-crystals and some other reagents made by the Ancients that the Knights aim to collect to cast a powerful ritual intended to influenced all Descendants of the Ancients through their blood relation, sympathy has always been a great force in magic, and blood is thicker than water….</p> <p>Now, What are the rest of the reagents? Or maybe they are pieces to create a staff….</p> <p>I do know for certain how the first few sessions will be presented. And that the first piece will be located in a 'dungeon' near Sorenzo.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 16:55:14 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Well, I think you have a good outline for the backstory there. I think it's a good idea to now concentrate on the early stage of the campaign - what the character might do and encounter in the first campaign arc. It's always possible to make things more complicated later on, but the first few sessions are vital in making a campaign memorable. Especially considering that your wife has never played an RPG before…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 16:36:28 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Completely awesome.</p> <p>Yeah. I'm very much trying to mix pieces and come up with plausible backstories, and make 'em fit. One thing that made me fall in love with Urbis is how well it meshes while taking things from multiple places. It gave me hope that I could do it too. :P</p> <p>Hmm… well… there is that matter of a planet that doesn't exist in our current solar system…. -evil smirk- :P</p> <p>Though, as a fun little connection I made, it was an idea in my head that the genes of the 'Saiyans' that the used for humans are where natural werewolves come from. Since, really, Saiyans are just a race of Were-Ape monks. :P</p> <p>Speaking of genes In Character a scholar would probably refer to it as the "blueprint of Life" or as some theorist say ancient cultures did in the real world… the "Tree of Life" considering how much a double-helix looks like a tree.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 16:32:33 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>But, for a name for a project to make a supersoldier? Especially ones who are hopped up on drugs to keep 'em dependent? I think the name is PERFECT though. Exactly what I was looking for.</p> </blockquote> <p>Glad you like it. I've updated the <a href="http://urbis.wikidot.com/knights-of-the-chalice">Knights of the Chalice</a> entry to include them. ;)</p> <blockquote> <p>(Fine, I break… the race that had an ancient war with the humans are based on DBZ's saiyans… I admit it -cry- Man, when I'm doing this I realize just how wide a range of genre's I like…)</p> </blockquote> <p>So, which planet are you going to blow up during the campaign? :p</p> <blockquote> <p>I mean, so far my game will be; Assassin's Creed, mixed with tradition fantasy, mixed with a little Stargate, mixed with some DBZ, and FF7 anime elements… wit ha little Cosmic Horrors thrown in to spice it up… Either it could turn out as a beautiful master piece…. or…. &gt;.&lt;</p> </blockquote> <p>Mixing all sorts of elements from vastly different sources is nothing unusual in gaming - some of my favorite settings do this. <strong>Fading Suns</strong>, especially, pulls this off brilliantly - you can make <em>any</em> genre fit in it. And Urbis itself has of course a very long reference list - the <a href="http://urbis.wikidot.com/resources">Resources</a> page barely even <em>begins</em> to cover where I've stolen my ideas…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 16:15:12 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Mm, I like the name Myrmidon, though it is against what I was imagining to make them as they sound in mythology, considering they looked a bit more human like (Considering this race was crusaded against by the Ancients because they looked so human, and acted so aggressively that it disgusted them) But, for a name for a project to make a supersoldier? Especially ones who are hopped up on drugs to keep 'em dependent? I think the name is PERFECT though. Exactly what I was looking for.</p> <p>(Fine, I break… the race that had an ancient war with the humans are based on DBZ's saiyans… I admit it -cry- Man, when I'm doing this I realize just how wide a range of genre's I like…)</p> <p>I mean, so far my game will be; Assassin's Creed, mixed with tradition fantasy, mixed with a little Stargate, mixed with some DBZ, and FF7 anime elements… wit ha little Cosmic Horrors thrown in to spice it up… Either it could turn out as a beautiful master piece…. or…. &gt;.&lt;</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 16:06:00 +0000</pubDate>
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						 <blockquote> <p>Oh, yes. The DMPC which will serve as a early "Help!" button and party member will be an Ex-SOLDIER who has a grudge against the first antagonist.</p> </blockquote> <p>Just be sure that he doesn't steal her show - always a danger with DMPCs…</p> <blockquote> <p>Speaking of the SOLDIER Program… SOLDIER is a straight up steal from FF7, I was wonder if I should rename it… maybe the WARRIOR Program…</p> </blockquote> <p>Nah - that sounds too much like a modern-day project. It would be more in-genre to use a name from classical mythology.</p> <blockquote> <p>Anyways, long story short. They are people (and in the case of Gavin and my unnamed 1st Arc Antagonist, people born from…) salvaged DNA from a Ancient site for whom they believe are ancients. They are given the therapy in a potion, and then submerged in a pure Azoth pool from a Nexus Tower (which creates a magical addiction in most of them, guaranteeing their loyalty, since pure Azoth to consume is pretty hard to come by) and gives them characteristics of the alien, and increased magic powers. In essence, it makes them Sorcerer/Spellblades. Their defining physical characteristic is slightly glowing eyes. Usually called 'Azoth Eyes."</p> </blockquote> <p>Hmmm… How about calling them <a href="http://en.wikipedia.org/wiki/Myrmidons">Myrmidons</a>? That's a nice, classical name, and has all sorts of creepy-appropriate undertones. For example, the original ancestor of the Myrmidons was born when Zeus seduced a princess in the form of an <em>ant</em> - which hints nicely of the "alien DNA" (though I think we should come up with a better term than "DNA", which is again too modern…). And the later Myrmidons also sprang from ants, just like your enhanced warriors sprang from a more mundane form. Making their glowing eyes slightly faceted would just be perfect…</p> <p>And according to Wikipedia, "Myrmidon" also had some interesting associations in pre-industrial Europe:</p> <blockquote> <p>The Myrmidons of Greek myth were known for their loyalty to their leaders, so that in pre-industrial Europe the word "myrmidon" carried many of the same connotations that "robot" does today. Myrmidon later came to mean "hired ruffian" (according to the Oxford English Dictionary) or "a loyal follower, especially one who executes orders without question, protest, or pity, unquestioning followers."</p> </blockquote> <p>Doesn't this sound just <em>perfect</em>? :D</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 15:41:12 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Of the Guardians? She will know none at first, she will think anything relating to "Guardian" practice is normal for wizard studies. :) And she will learn of her Order because of the notes, and books her Mentor/Step-father gives her before he dies (by the first arcs antagonist, the Knight's most powerful SOLDIERs) and the Guardian contact that she and the DMPC are sent to.</p> <p>Oh, yes. The DMPC which will serve as a early "Help!" button and party member will be an Ex-SOLDIER who has a grudge against the first antagonist.</p> <p>Speaking of the SOLDIER Program… SOLDIER is a straight up steal from FF7, I was wonder if I should rename it… maybe the WARRIOR Program…</p> <p>Anyways, long story short. They are people (and in the case of Gavin and my unnamed 1st Arc Antagonist, people born from…) salvaged DNA from a Ancient site for whom they believe are ancients. They are given the therapy in a potion, and then submerged in a pure Azoth pool from a Nexus Tower (which creates a magical addiction in most of them, guaranteeing their loyalty, since pure Azoth to consume is pretty hard to come by) and gives them characteristics of the alien, and increased magic powers. In essence, it makes them Sorcerer/Spellblades. Their defining physical characteristic is slightly glowing eyes. Usually called 'Azoth Eyes."</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 14:25:42 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>Oh yes. That's one thing I forgot. The Parginian Rim. Sirenzo specifically, I'm choosing it since it doesn't have much more than a general outline I can mold it… and it's alot like Florence where AC2 starts.</p> </blockquote> <p>Well, if you get some cool ideas for the place, please tell me - maybe I can add them to the description of the city. ;)</p> <blockquote> <p>And, actually… now that you mentioned it. a Past life experience would be REALLY cool. I think I'll use that.</p> </blockquote> <p>Looking at the timeline, a couple of interesting periods come to mind:</p> <ul> <li>The period when the humans of the <a href="http://urbis.wikidot.com/verdant-coast">Verdant Coast</a> overthrew their elven oppressors.</li> <li>The time when <a href="http://urbis.wikidot.com/negroth-the-doombringer">Negroth the Doombringer</a> invaded the <a href="http://urbis.wikidot.com/flannish-cities">Flannish Cities</a>.</li> <li>The subsequent Liberation Wars when the people of the Flannish Cities overthrew their incompetent noble rulers.</li> </ul> <p>These are just at the top of my head - there is no shortage of historical strife in this setting, much of which hasn't even been mentioned yet…</p> <blockquote> <p>As for my wife's character. She will be a Human/elf/or Half-elf who studies in Sirenzo under her adopted father, whom is a Master in the Guardians. The game will start off with her training with her master, so I can teach her game mechanics.</p> </blockquote> <p>How much does she know about the Guardians and the secret history of the world?</p> <p>And how do you plan to kill her master? I mean, that's kind of traditional in the Hero's Journey. That, or he secretly works for the other side… ;)</p> <blockquote> <p>Oh, I saw your update to the Solar System page, with the mention of lost human colonies. I like, alot. :D</p> </blockquote> <p>Well, the "Planetary Romance" genre is such an old staple of science fiction - from the "John Carter on Mars" stories by Edgar Rice Burroughs to James Cameron's "Avatar" - that I figured I might as well add some humanoid natives to romance. In fact, I should probably add that to the designer's notes on that page… ;)</p> <blockquote> <p>Edit: And, I cannot believe I missed the Herald and the Servant… I am so goign to have to implement a high-end dungeon fighting in the Ancient station. Man. Complete with Ancient robots and defense systems, trying to disable the Knight's mind-control machine. -mind a'splodes with ideas-</p> </blockquote> <p>I had forgotten those as well - I've been working on the setting for so long (eight years now!) that I often forget some of the details…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 13:10:30 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Oh yes. That's one thing I forgot. The Parginian Rim. Sirenzo specifically, I'm choosing it since it doesn't have much more than a general outline I can mold it… and it's alot like Florence where AC2 starts.</p> <p>But for how I'm going to incorporate the backstory, well. I know in one of the places the campaign will end up will be in one of the Ancient facilities that the Knight's uncovered, and she will find some out about it. The Templar's SOLDIER project is looking to create a super soldier out of 'Ancient' DNA… the first arcs antagonist being the first to use that.</p> <p>And, actually… now that you mentioned it. a Past life experience would be REALLY cool. I think I'll use that.</p> <p>As for my wife's character. She will be a Human/elf/or Half-elf who studies in Sirenzo under her adopted father, whom is a Master in the Guardians. The game will start off with her training with her master, so I can teach her game mechanics.</p> <p>Oh, I saw your update to the Solar System page, with the mention of lost human colonies. I like, alot. :D</p> <p>Magrith is.. perfect for it. Considering Venus' reputation as being Earth's twin since ancient history.</p> <p>Edit: And, I cannot believe I missed the Herald and the Servant… I am so goign to have to implement a high-end dungeon fighting in the Ancient station. Man. Complete with Ancient robots and defense systems, trying to disable the Knight's mind-control machine. -mind a'splodes with ideas-</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<pubDate>Fri, 01 Oct 2010 13:01:59 +0000</pubDate>
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						 <blockquote> <p>Indeed, If you have any random idea for this general 'backstory' I would LOVE to hear them.</p> </blockquote> <p>Not right now, though maybe I will get more ideas later. It might also help knowing more about the kind of character your wife is going to play, and in what location the campaign is going to start. Personally, I tend to adjust some of a campaign's "deep mysteries" to reflect events in the campaign…</p> <p>Oh, and do you plan to do some "flashbacks" to historic periods like in Assassin's Creed?</p> <blockquote> <p>As for the stats for the Template; I was contemplating going to say, RPG.net and throwing the idea out there.</p> </blockquote> <p>Yeah, that makes sense - they have a lot of experience with all sorts of gaming systems over there.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<pubDate>Fri, 01 Oct 2010 11:51:12 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Indeed, If you have any random idea for this general 'backstory' I would LOVE to hear them.</p> <p>As for the stats for the Template; I was contemplating going to say, RPG.net and throwing the idea out there.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<pubDate>Fri, 01 Oct 2010 09:23:16 +0000</pubDate>
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						 <p>No problem. These discussions are useful for me to get focused and gather more ideas as well.</p> <p>Oh, and you might have noticed that I'm currently adding a "Comments" section to all the pages where readers can add forum posts specific to that entry. It was always possible to do that via the "Discuss" button at the bottom of the pages, but I've decided to make this a bit more obvious…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 09:01:06 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Indeed. I like it. And I know what I will do to differentiate the types. SAGA has "traditions" which are talents trees that only character from the organization or background can take. SO I will have a "psychic" tradition, different ones for the deities domains, magical schools, and… Chi, those monks have to use something.</p> <p>Thanks for letting me bounce ideas off of you. :)</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 07:01:31 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Sounds plausible. And coming up with some pseudo-scientific sounding theories to explain how the world works is very much in-genre… ;)</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 01:05:46 +0000</pubDate>
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						 <p>Very true, I like the threshold theory, but I would imagine that every of the normal races can use magic, consider they all have some Ancient genes in them.</p> <p>Ah, yes. I wasn't doing a whole list. Orcs are failed slaves whom used the goblins native to Rothea as their base, where as humans elves, halflings, dwarves, and gnomes used a combination of Ancient blood, native primates and their now defeated enemies.But I digress.</p> <p>On magic, Divine magic doesn't "exist" in the common fashion. It's the same thing as arcane magic, but it uses chanting, and praying to affect reality in the same way. Many scholars argue that it IS different… but in reality, it isn't.<br /> Hm, though I had an idea. There is only one "energy" that all magics affects. It flows through the universe, it is in the genetics of most sentient (all know sentients can use it) and it flows through dimensions (Faerie is a place where magic is strong since magic flows 'upwards' from the material plane, to the Faerie to the Astral.) Waht if, the different "types" of magic are just ways to control or affect this flow. So, priest magic isn't fundamentally different from any type, it just uses ancient hymms and prayers to affect reality, maybe even goading creatures to do it, where Arcane magic uses symbols, gestures and other related "intelecctual" and scienticfic things to do, where as say… Psionics and Sorcery relies on pure genetics to "push" their will upon magic.<br /> Where all magics would have a stop-cap that your body won't and can't channel more energy… but it seems there isn't one since all sentients have Ancient genes.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 00:44:59 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>As for a city, I haven't really decided yet. It needs a base for her character whom will be part of a secret society who oppose the Knights of the Chalice, and some members are made up of decedents of the Ancients. B) It needs to be near enough to a place where an Knight's secret testing facility is.</p> </blockquote> <p>Well, that doesn't really narrow it down much, since the Knights of the Chalice have no written-up facilities so far, and the opposing group (and I think the <a href="http://urbis.wikidot.com/guardians-of-the-sacred-blood">Guardians of the Sacred Blood</a> would work well for this) hasn't really seen much mention either - none if you don't use a "canon" group.</p> <blockquote> <p>Elves inherited to much likeness of the Ancients (their magical affinity and longebbity) so did not make great slaves, they were 'house pets' for them, the Dwarves and Gnomes? Too ingenuitive and (for the Dwarves) greedy. Humans, however, where just right.</p> </blockquote> <p>Don't forget the <a class="newpage" href="http://urbis.wikidot.com/orc">orcs</a>, <a href="http://urbis.wikidot.com/goblin">goblins</a>, <a href="http://urbis.wikidot.com/hobgoblin">hobgoblins</a> and so forth…</p> <blockquote> <p>(This, is taken from FF7… What can I say… taking from 1 source is plagiarism, taking from multiple is research :P)</p> </blockquote> <p>Heh. Don't I know it - this is one of the fundamental principles I used when building Urbis… ;)</p> <p>Seriously, there are references all over the place - and sometimes I even explained them in the footnotes!</p> <blockquote> <p>Of course, the Surathi are at an awkward place. I guess I could create a "Psychic" feat and create psychic powers…</p> </blockquote> <p>As long as they are just NPCs, this doesn't matter much - just use the "standard" powers and describe them differently. Less chanting and praying, more weird distortions in the air and ectoplasma appearing on affected things.</p> <blockquote> <p>But as it seems I'm thinking of making Spellcrafter a genetic thing, and as always, anyone can use Ritual Caster.</p> <p>But I'm still undecided on how that will effect the world. I guess that the Wizard Colleges just don't know it's genetic, and jsut think some people cannot just 'grasp' the concept of magic.</p> </blockquote> <p>Well, if you go that route you should make the genetic marker relatively common, or else it will probably arouse <em>some</em> suspicion. The principles of <a class="newpage" href="http://urbis.wikidot.com/science">scientific theory</a> have not been around for very long yet, but they <em>are</em> known, and if only a small fraction of people have the power to become wizards it will arouse suspicions.</p> <p>Alternatively, you could make <a href="http://urbis.wikidot.com/arcane-magic">arcane magic</a> the exception - the type of supernatural powers that everyone can learn, and a more flashy extension of ritual magic. It will be less suspicious if <a href="http://urbis.wikidot.com/divine-magic">divine magic</a>, <a href="http://urbis.wikidot.com/animistic-magic">animistic magic</a> and so forth will be genetic - after all, not everyone is capable of getting the favor of the deities, spirits, and so forth…</p> <p>Finally, you could say that everyone of sufficient intelligence is capable of minor wizardry - basically, extensions of ritual magic - but that for the truly powerful stuff you need the right genetics. That might obscure the facts if the "power threshold" isn't widely known, or if there are graduations in how powerful an individual might become (i.e. how strong the genetic markers are).</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Fri, 01 Oct 2010 00:13:13 +0000</pubDate>
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						 <p>Oh, one other important tidbit. Since I am using the SAGA system. There are no alternate types of magic. You take "Spellcrafter" and can casts basic cantrips, and then take "Magical Training" and get spells.</p> <p>SO priests and clerics are either Adepts, or Nobles with the Spellcrafter feats, and healing spells. Which, works really nicely for the changes I have made. Of course, the Surathi are at an awkward place. I guess I could create a "Psychic" feat and create psychic powers… But as it seems I'm thinking of making Spellcrafter a genetic thing, and as always, anyone can use Ritual Caster.</p> <p>But I'm still undecided on how that will effect the world. I guess that the Wizard Colleges just don't know it's genetic, and jsut think some people cannot just 'grasp' the concept of magic.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Thu, 30 Sep 2010 23:56:21 +0000</pubDate>
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						 <p>Ohohoh, the Knights of the Chalice look VERY interesting. Since I am cribbing ideas from Assassin's Creed (Heh, 'Wizard's Creed') I think I will use them and the Architects as the main antagonists.</p> <p>Specifically, Jorunnos will be a someone who found an Ancient Lab and gave himself powers.</p> <p>As for a city, I haven't really decided yet. It needs a base for her character whom will be part of a secret society who oppose the Knights of the Chalice, and some members are made up of decedents of the Ancients. B) It needs to be near enough to a place where an Knight's secret testing facility is.</p> <p>As for the Ones Who Came Before themselves? (Ancients = OWCB) Well, I imagine them as human-like, seeing as how I envisioned that the Humans, elves, ect use some of their DNA and native and other alien creatures to create a servitor race. Elves inherited to much likeness of the Ancients (their magical affinity and longebbity) so did not make great slaves, they were 'house pets' for them, the Dwarves and Gnomes? Too ingenuitive and (for the Dwarves) greedy. Humans, however, where just right.</p> <p>SO I think that the Dragons being the Ones Who Came Before is out of the picture, but I might look into a connection (Watchdogs for the Ancients?)</p> <p>Also, the Ancients had a war with a aggressive, human-like, race who were powerful. Some of them are stored on Rothea, the Knight's believe the bodies they found are the Ancients and have created two beings using some of the DNA (This, is taken from FF7… What can I say… taking from 1 source is plagiarism, taking from multiple is research :P)</p> <p>This being will, specifically, be the first arcs main antagonist.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Thu, 30 Sep 2010 17:01:26 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Further thoughts:</p> <ul> <li>What do the powers of <a href="http://urbis.wikidot.com/faerie">Faerie</a> know? I mean, they have been around for a long time, and they have been messing with the <a href="http://urbis.wikidot.com/elf">elves</a> and turning some of them into <a href="http://urbis.wikidot.com/sidhe">sidhe</a> for thousands of years. However, given their protean nature, their memories might not be very reliable…</li> <li>What do the dragons know? They tend to get very old - however, their history might only be recounted orally, and given their not-very-social tendencies they might not <em>have</em> a common body of lore. Perhaps they even <em>are</em> the Annunaki, and just regressed to a more primitive state in which they don't remember their history…</li> <li>Additionally, as a further place where hints to the distant past might be discovered, read up on the entry for the <a href="http://urbis.wikidot.com/sea-of-ranya">Sea of Ranya</a>. I had the idea for this some time ago, but I've only gotten around to writing it down now…</li> <li>And, of course, the rest of the <a href="http://urbis.wikidot.com/solar-system">solar system</a> might provide hints as well. I've been contemplating of adding "lost colonies" of humans or near-humans to the other planets, and each might have its own mythology providing further hints…</li> </ul> <p>Oh, and where will you start the campaign? <a href="http://urbis.wikidot.com/dartmouth">Dartmouth</a> is the most detailed city so far, though <span class="printuser avatarhover"><a href="http://www.wikidot.com/user:info/tanniynim" ><!--[if gte IE 7]><!--><img class="small" src="http://www.wikidot.com/common--images/avatars/251/251270/a16.png" alt="tanniynim" style="background-image:url(http://www.wikidot.com/userkarma.php?u=251270)" /><!--<![endif]--><!--[if lt IE 7]><img class="small" src="http://www.wikidot.com/common&#45;&#45;images/avatars/251/251270/a16.png" alt="tanniynim" style="filter:progid:DXImageTransform.Microsoft.AlphaImageLoader(src=http://www.wikidot.com/userkarma.php?u=251270,sizingMethod='scale')"/><![endif]--></a><a href="http://www.wikidot.com/user:info/tanniynim" >tanniynim</a></span> has done a lot of work on <a href="http://urbis.wikidot.com/praxus">Praxus</a> - and I am currently trying to expand on the other <a href="http://urbis.wikidot.com/flannish-cities">Flannish Cities</a> as well, especially <a href="http://urbis.wikidot.com/nimdenthal">Nimdenthal</a>…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Thu, 30 Sep 2010 10:13:34 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Not from a mechanical perspective, as I don't have SAGA Edition Star Wars. But here are a few story suggestions - I am not personally familiar with Assassin's Creed, but I have now spent some time reading the Wikipedia and TV Tropes Wiki entries…</p> <ul> <li>That bit about "The Ones Who Came Before" sounds perfect for the <a href="http://urbis.wikidot.com/guardians-of-the-sacred-blood">Guardians of the Sacred Blood</a>, who already believe that there is a "special bloodline" out there which needs to be guarded and carefully cultivated.</li> <li>And speaking of special bloodlines, the <a href="http://urbis.wikidot.com/surathi">surathi</a> could be part of this - but at some point they made the mistake of starting to interbreed with animals. The <a href="http://urbis.wikidot.com/white-surathi">white surathi</a> are the exception to this, and their city of <a href="http://urbis.wikidot.com/astarra">Astarra</a> has that nice Shangri-La theme going on.</li> <li>Of course, you also need a few suitable villain organizations: <ul> <li>The <a href="http://urbis.wikidot.com/gurions">Gurions</a> might believe that The Ones Who Came Before are agents (witting or otherwise) of the Chainer.</li> <li>The <a href="http://urbis.wikidot.com/athanatos-club">Athanatos Club</a> will be interested in them if they have a tendency towards longevity.</li> <li>The <a href="http://urbis.wikidot.com/architects">Architects</a> work well as a "generic" secret society with possibly sinister masters.</li> <li>Finally, the <a href="http://urbis.wikidot.com/knights-of-the-chalice">Knights of the Chalice</a> - which I came up with just yesterday - are straight-out interested in world domination and will thus easily serve as antagonists.</li> </ul> </li> </ul> <p>More ideas later.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Thu, 30 Sep 2010 09:30:56 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Hm. Since I am running the game as a solo game, I have the freedom to give her character special things. I was thinking of making her a descendant of the Ones Who Came Before, since it won't matter which base race she plays… I suppose it would be a template, but I am stumped when it comes to 'what' to give her.</p> <p>I'm planning on making the Ones Who Came Before a strong magical and technological race, and pretty much all ways better than humans.</p> <p>I was thinking of giving her +2 to resist Min-affecting spells, and some more…</p> <p>Any ideas?</p> <p>Basically, I'm using Assassin's Creed as inspiration here.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Thu, 30 Sep 2010 05:13:55 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Sounds good. I mean, I have deliberately sprinkled hints of "pre-human civilizations" on Rothea, so that's really not much of a shift…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Thu, 30 Sep 2010 00:42:21 +0000</pubDate>
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						 <p>The one that was for Star Wars, I totally forgot about the Dragonlance one….</p> <p>And yeah, I noticed that it works quite well. I just have to make a racial talent tree for the Sidhe. Not too bad.</p> <p>Another thing, plot-wise, I'm changing is the origin of the races. Humans, Dwarves, Elves, Gnoems, Halflings, and Orcs were created by an Ancient alien race (think Annuaki [sp]) as slave labor. Oreanor was established by the ones who communed with the "Gods" and created the Hobgoblins as soldiers.</p> <p>Anyways, I have some more. Just need to look at my notes, but as far as I can tell that won't change any history.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Wed, 29 Sep 2010 07:14:37 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Are you referring to the old one used for Dragonlance at one time, or the new one used for the latest edition of Star Wars? I am guessing the former, since the latter system was largely a trial run for D&amp;D4E…</p> <p>I have the former lying around somewhere in my room, but I never really found the time to get involved in it - I have a huge collection of RPG systems, most of which I haven't actually used. Still, there is no reason why it shouldn't work - while Urbis was originally written with the d20 system in mind, these days I am trying to present it in a way that's compatible with just about every generic fantasy system out there…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<title>Re: Very, very impressed</title>
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				<pubDate>Wed, 29 Sep 2010 06:27:16 +0000</pubDate>
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						 <p>Oh, will do. Still in the planning stages, but it will hopefully be off the ground soon.</p> <p>I, however, am using the D&amp;D conversion to the SAGA Edition system. Which looks promising, I love the SAGA system.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<guid>http://urbis.wikidot.com/forum/t-270309#post-883553</guid>
				<title>Re: Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-883553</link>
				<description></description>
				<pubDate>Tue, 28 Sep 2010 07:23:43 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Hey, I always love feedback! And why should I have something against other people using this setting? That was the whole point of putting it online, after all. ;)</p> <p>Please also tell me how it went - I am always curious how other people perceive my setting. In my current gaming group, the other members are actually running Urbis games at the moment, and the differences in how they see the setting always give me food for thought…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<guid>http://urbis.wikidot.com/forum/t-270309#post-883537</guid>
				<title>Very, very impressed</title>
				<link>http://urbis.wikidot.com/forum/t-270309/very-very-impressed#post-883537</link>
				<description></description>
				<pubDate>Tue, 28 Sep 2010 06:45:19 +0000</pubDate>
				<wikidot:authorName>DreamingGod</wikidot:authorName>				<wikidot:authorUserId>577953</wikidot:authorUserId>				<content:encoded>
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						 <p>Really, there's no other way to say, this setting is AMAZING.</p> <p>I might go into detail about what I like (and offering suggestions that you want) but, needless to say, I will be taking my wife throug hher first tabletop RPG experience, and I do believe I will be using your setting as a base (If that is fine by you, of course).</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-270309/very-very-impressed">Very, very impressed</a>
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				<guid>http://urbis.wikidot.com/forum/t-249787#post-815720</guid>
				<title>Re: The Living God</title>
				<link>http://urbis.wikidot.com/forum/t-249787/shaprat#post-815720</link>
				<description></description>
				<pubDate>Thu, 24 Jun 2010 20:51:25 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <blockquote> <p>I'm just curious about this name that is used for a city that devours cities? Even to insane cultists it seems a bit too odd. I would probably suggest Waking God, or other titles/names unless you are set on the name.</p> </blockquote> <p>I have to admit I am rather fond of the name "Shaprat", but I am not averse to coming up with alternate names or titles for it. The way I see it, this entity is really beyond names - "Shaprat" is what some of its cultists call it, not what it calls itself (and it is doubtful if it actually calls itself anything specific).</p> <blockquote> <p>I like this, its a very interesting design, I wonder though have you ever taken a look at the Manual of the Planes entry for Neth the Plane that Lives? It could provide some other ideas on how the city could operate as far as those who find it. Instead of just a static place where things happen.</p> </blockquote> <p>I vaguely recall Neth. Though my primary inspiration for Shaprat were Carcosa as described by John Tynes' "Hastur Mythos" in <strong>Delta Green: Countdown</strong> as well as the movie "Dark City". I do plan to expand on Shaprat eventually, and in fact have provided more hints with the recent entry on the <a href="http://urbis.wikidot.com/brass-key">Brass Key</a>. Though there are plenty of other aspects of Urbis I wish to expand upon… But I am glad you like it!</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-249787/shaprat">Shaprat</a>
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				<guid>http://urbis.wikidot.com/forum/t-249787#post-815653</guid>
				<title>The Living God</title>
				<link>http://urbis.wikidot.com/forum/t-249787/shaprat#post-815653</link>
				<description></description>
				<pubDate>Thu, 24 Jun 2010 18:55:13 +0000</pubDate>
				<wikidot:authorName>Tovec</wikidot:authorName>				<wikidot:authorUserId>306855</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm just curious about this name that is used for a city that devours cities? Even to insane cultists it seems a bit too odd. I would probably suggest Waking God, or other titles/names unless you are set on the name.</p> <p>I like this, its a very interesting design, I wonder though have you ever taken a look at the Manual of the Planes entry for Neth the Plane that Lives? It could provide some other ideas on how the city could operate as far as those who find it. Instead of just a static place where things happen.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-249787/shaprat">Shaprat</a>
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				<guid>http://urbis.wikidot.com/forum/t-196171#post-631268</guid>
				<title>Urbis on Google Wave</title>
				<link>http://urbis.wikidot.com/forum/t-196171/urbis-on-google-wave#post-631268</link>
				<description></description>
				<pubDate>Thu, 12 Nov 2009 12:48:18 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Yesterday I received an account for Google Wave, and I promptly created a Wave for Urbis. It <em>should</em> be public, which means anyone can join.</p> <p>Oh, and if you don't have a Google Wave account yet: I have some invites left over. So send me a private message with your email address, and I will send you one.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66582">General / General Discussion</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-196171/urbis-on-google-wave">Urbis on Google Wave</a>
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				<guid>http://urbis.wikidot.com/forum/t-181481#post-614363</guid>
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				<link>http://urbis.wikidot.com/forum/t-181481/timeline#post-614363</link>
				<description></description>
				<pubDate>Thu, 22 Oct 2009 02:50:08 +0000</pubDate>
				<wikidot:authorName>Tovec</wikidot:authorName>				<wikidot:authorUserId>306855</wikidot:authorUserId>				<content:encoded>
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						 <p>I'm used to seeing it as cca but I can't believe I missed that. Yeah, it does mean roughly :P I'll leave you be.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-181481/timeline">Timeline</a>
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				<guid>http://urbis.wikidot.com/forum/t-181481#post-600305</guid>
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				<link>http://urbis.wikidot.com/forum/t-181481/timeline#post-600305</link>
				<description></description>
				<pubDate>Sat, 03 Oct 2009 15:42:48 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Exactly. "ca." is a common abbreviation for "circa".</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-181481/timeline">Timeline</a>
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				<guid>http://urbis.wikidot.com/forum/t-181481#post-594766</guid>
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				<link>http://urbis.wikidot.com/forum/t-181481/timeline#post-594766</link>
				<description></description>
				<pubDate>Sun, 27 Sep 2009 14:49:08 +0000</pubDate>
				<wikidot:authorName>Tovec</wikidot:authorName>				<wikidot:authorUserId>306855</wikidot:authorUserId>				<content:encoded>
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						 <p>Then what does ca stand for? I didn't see it on the page and it just seems to be intermixed. Is it a term which means "roughly" a given year?</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-181481/timeline">Timeline</a>
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				<guid>http://urbis.wikidot.com/forum/t-181481#post-580715</guid>
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				<link>http://urbis.wikidot.com/forum/t-181481/timeline#post-580715</link>
				<description></description>
				<pubDate>Thu, 10 Sep 2009 04:57:46 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Yes - the "ca." dates are gradual events which can't be truly pinned down to specific years, while those without this addition are singular events which do have specific dates.</p> <p>Oh, and welcome aboard!</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-181481/timeline">Timeline</a>
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				<guid>http://urbis.wikidot.com/forum/t-181481#post-580687</guid>
				<title>Inconsistency</title>
				<link>http://urbis.wikidot.com/forum/t-181481/timeline#post-580687</link>
				<description></description>
				<pubDate>Thu, 10 Sep 2009 03:57:32 +0000</pubDate>
				<wikidot:authorName>Tovec</wikidot:authorName>				<wikidot:authorUserId>306855</wikidot:authorUserId>				<content:encoded>
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						 <p>Is there a reason why the negative dates seem to be missing some "ca." 's ? I was just wondering if this was intentional.</p> <p>ps. Long time lurker first, just recently joined up.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-181481/timeline">Timeline</a>
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				<guid>http://urbis.wikidot.com/forum/t-167161#post-526563</guid>
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				<link>http://urbis.wikidot.com/forum/t-167161/sarah-the-ferry-lady#post-526563</link>
				<description></description>
				<pubDate>Sun, 05 Jul 2009 17:29:54 +0000</pubDate>
				<wikidot:authorName>tanniynim</wikidot:authorName>				<wikidot:authorUserId>251270</wikidot:authorUserId>				<content:encoded>
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						 <p>I'll look, but the rest of the summer is pretty busy for me also, so we may just put it off until later. :) We're building a huge structure for Burning Man, I have several huge shows at work, and all the "normal" busy/crazy stuff that goes on. I'll start with hags though. I like the idea of getting back to the lore that inspired the original D&amp;D.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-167161/sarah-the-ferry-lady">Sarah, the Ferry Lady</a>
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				<guid>http://urbis.wikidot.com/forum/t-167161#post-526558</guid>
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				<link>http://urbis.wikidot.com/forum/t-167161/sarah-the-ferry-lady#post-526558</link>
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				<pubDate>Sun, 05 Jul 2009 17:21:51 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>I think making hags a race of <a href="http://urbis.wikidot.com/faerie">Faerie</a> would be the best fit. I'll need to research their appearance in various myths, legends, and folklore so that I can come up with something appropriate for Urbis.</p> <p>I don't know how much time I will have this month - my thesis defense is coming up on the 27th - but I should be able to find something useful after that.</p> <p>But if you find any good references on hags, please feel free to share them here…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-167161/sarah-the-ferry-lady">Sarah, the Ferry Lady</a>
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				<link>http://urbis.wikidot.com/forum/t-167161/sarah-the-ferry-lady#post-526550</link>
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				<pubDate>Sun, 05 Jul 2009 17:12:14 +0000</pubDate>
				<wikidot:authorName>tanniynim</wikidot:authorName>				<wikidot:authorUserId>251270</wikidot:authorUserId>				<content:encoded>
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						 <p>Yeah, definitely. That text was written when I we were on Eruvian, but I was having issues posting characters. I'm not even sure if they exist in the same way in 4E anyway. She can easily be replaced with any humanoid monster or just a monstrous human.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-167161/sarah-the-ferry-lady">Sarah, the Ferry Lady</a>
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				<guid>http://urbis.wikidot.com/forum/t-167162#post-526331</guid>
				<title>Nice</title>
				<link>http://urbis.wikidot.com/forum/t-167162/charles-boberth#post-526331</link>
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				<pubDate>Sun, 05 Jul 2009 09:26:34 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>I've been adding all sorts of historical references to Urbis myself, so this one works very well.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-167162/charles-boberth">Charles Boberth</a>
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				<guid>http://urbis.wikidot.com/forum/t-167161#post-526329</guid>
				<title>Thoughts on the Ferry Lady</title>
				<link>http://urbis.wikidot.com/forum/t-167161/sarah-the-ferry-lady#post-526329</link>
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				<pubDate>Sun, 05 Jul 2009 09:23:36 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>As I am trying to move Urbis away to a more system-less description, "green hag" is probably too D&amp;D-centric. However, "hags" themselves have lots of associations in Faerie lore, and making them some kind of faerie would probably be appropriate. I'll have to think about this…</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-167161/sarah-the-ferry-lady">Sarah, the Ferry Lady</a>
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				<guid>http://urbis.wikidot.com/forum/t-152363#post-464870</guid>
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				<link>http://urbis.wikidot.com/forum/t-152363/high-castle#post-464870</link>
				<description></description>
				<pubDate>Thu, 30 Apr 2009 09:14:30 +0000</pubDate>
				<wikidot:authorName>jhubert</wikidot:authorName>				<wikidot:authorUserId>25753</wikidot:authorUserId>				<content:encoded>
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						 <p>Don't forget the ancient history of the place - who knows what might be hidden in the depths of the place?</p> <p>Over here in Europe, ancient locations - castles and the like - are often refurbished as conference centers and similar meeting places, so I figured the people of Urbis might do the same with their ancient sites. All of this gives a nice mixture of history and modernity which is evident all over Europe - and which also fits in with some of the central themes of Urbis, namely that the setting "grew out of" a classical fantasy world without losing contact with its roots entirely.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-152363/high-castle">High Castle</a>
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				<pubDate>Wed, 29 Apr 2009 23:30:48 +0000</pubDate>
				<wikidot:authorName>Alltat</wikidot:authorName>				<wikidot:authorUserId>296251</wikidot:authorUserId>				<content:encoded>
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						 <p>I like how you combine "place for high profile secret meetings" to "prestige target for burglary" in the same site. It makes for a lot of potential for plot twists, and I can come up with several interesting plots that could take place here just from reading the article.</p> <br/>Forum category: <a href="http://urbis.wikidot.com/forum/c-66581">Other / Per page discussions</a><br/>Forum thread: <a href="http://urbis.wikidot.com/forum/t-152363/high-castle">High Castle</a>
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